Game Developer – Vibe Coder Remote
Skills / Requirements
- AI Development
- Game Design
- Problem Solving
- UI/UX Design
- Unity
Job Overview
About the Role
Build your game. As the creative lead and primary builder on a brand-new title, you’ll ship a complete, commercially viable game in ~6 months. We’re looking for a ruthless self-starter who prototypes daily, chases the fun, and grinds through unknowns without waiting on help.
At Timedrift, AI is your force multiplier. You’ll let AI write ~90–95% of your code, while you drive architecture, taste, and iteration in-engine (Unity). We back you with full-time support, guardrails, and publishing—so you can move fast and finish. We’re structured so outsized outcomes can come with outsized upside.
What You’ll Do
- Own the Game End-to-End: From concept to 1.0—systems, feel, moment-to-moment, and scope.
- Vibe Code in Engine (Unity): Rapidly iterate on feel, input, camera, loops, and UX—daily wins, weekly playable momentum.
- Run an AI-Native Workflow: Prompt, review, refactor, and integrate AI-generated code, art stubs, and tools; keep quality and performance high.
- Scope to Ship: Ruthlessly cut, simplify, and polish; build something shippable—not a slice.
- Test & Tighten: Drive hands-on playtests, validate hooks, and sharpen retention/virality with small, surgical changes.
- Market-Aware Craft: Collaborate with us on positioning, thumbnails, trailers, and launch beats.
Must-Haves
- Grinder DNA: You push through blockers and “just figure it out” without hand-holding.
- Unity In-Engine Speed: Comfortable building and debugging gameplay, input, cameras, UI, physics, and scene management.
- AI-First Builder: You’re excited to let AI generate ~90–95% of code/content while you direct, review, and glue everything together.
- Taste & Game Sense: Strong feel for UX, pacing, juice, and “what’s actually fun.”
- Solo Execution Track: Shipped a game or multiple prototypes/jams that prove end-to-end ownership.
- 3+ years in game dev (studio or equivalent indie output).
- Low-ego, high-output communication: Clear weekly updates, playtest notes, and build handoffs.
Nice to Have
- Experience building procedural/systemic design, short-session replayability, or economy/meta loops.
- Portfolio of small experiments that show you find the fun fast.
- Interest in social/creator hooks and lightweight go-to-market thinking.
How We Support You
- Full‑time Backing + Real Creative Autonomy: You lead; we challenge, frame, and unblock.
- Meaningful Revenue Participation: When your game wins, you win.
- Hands-On Help: Design reviews, playtest loops, art support, UI/audio polish, trailer support.
- Publishing & Launch: We handle go-to-market so your game is seen.
- Production Cadence: Clear milestones, weekly check-ins
About Timedrift
Timedrift is a studio built around elite solo creators. We hire AI-native builders as full-time Game Directors, give them structure and support, and help them ship original games fast. Learn more about us at www.timedrift.net.
Job Types: Full-time, Contract
Pay: Up to $120,000.00 per year
Work Location: Remote
Benefits & Perks
- Flexible Hours
- High Earning Potential